Designing Cyclic Puzzles for Simon Says

I recently participated in the Bevy Jam 5 Game Jam, where the theme was “Cycles”. My take on this idea was Simon Says, a puzzle game where the player character must follow a series of instructions in a loop or cycle to complete the puzzle. While designing puzzles for this game, I quickly discovered a set of interesting mathematical properties underlying the solution space that I’d like to show you....

August 8, 2024 · 6 min · Dylan R. Johnston